/*
        Copyright 2023 Etay Meiri

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <GL/glew.h>

#include "ogldev_guitex_technique.h"
#include "ogldev_screen_quad.h"


class GUITexture {
public:

    GUITexture() {}

    ~GUITexture();

    void Init(int x, int y, int Width, int Height);

    void Render(GLuint Texture);

private:

    ScreenQuad m_screenQuad;
    GUITexTechnique m_guiTexTech;
};